Teamfight Tactics: K.O. Coliseum - TFT Set 15 Update

PBE: July 15th, 2025

Live: July 30th, 2025

All information presented is subject to change and will be updated as it does.

KO Coliseum is Teamfight Tactics’ 15th set, taking place in an over-the-top anime battle arena filled with magic girls, Shonen heroes, and giant mechs. Inspired by classic fighting tournaments, this set introduces new anime-themed champions, traits, and a fresh game mechanic. Launching on July 30, it promises a playful and action-packed experience for both veterans and newcomers.

Set Mechanic

Power Ups

    Power Ups let you supercharge your favorite units with Power Snax. These are special items that unlock powerful upgrade choices. You can even transfer them to new champions mid-game to keep things fresh.
    View All Power Ups

Roles Revamped

    KO Coliseum also brings a permanent revamp to unit roles. As an example, tanks are now the only ones that gain Mana when taking damage and will always be targeted before a carry if equidistant from the enemy. These changes will open up the design space for more exciting mechanics in the future.

Traits

Battle Academia

Battle Academia

Battle Academia champions upgrade their abilities and gain Potential Amp. Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units

  • 33 Amp
  • 55 Amp
  • 77 Amp
Caitlyn
Ezreal
Garen
Jayce
Katarina
Leona
Rakan
Yuumi
Crystal Gambit

Crystal Gambit

Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.

  • 32 per kill; 22 per loss
  • 5Every 18 kills, gain bonus loot and reroll a new kill number.
  • 7200% rewards. Crystal Gambit units gain 500 Health and 45% Damage Amp.
Ashe
Janna
Swain
Syndra
Vi
Zyra
Luchador

Luchador

Luchadors gain bonus Attack Damage. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.

  • 215 Attack Damage; 20% Health heal
  • 440 Attack Damage; 50% Health heal
Braum
Dr Mundo
Gnar
Volibear
Mentor

Mentor

This trait is active only when you have exactly 1 or 4 unique Mentor. Kobuko: 7% Durability Udyr: 10% Attack Damage & Ability Power Yasuo: 12% Attack Speed Ryze: +2 Mana per attack

  • 1Allies gain the bonus
  • 4Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
Kobuko
Ryze
Udyr
Yasuo
Mighty Mech

Mighty Mech

Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech Each Mighty Mech champion's star level increases The Mighty Mech's power.

  • 3The Mighty Mech arrives
  • 5Blade Protocol: Level 1
  • 7Blade Protocol: Level 2
Aatrox
Gangplank
Jarvan IV
Karma
Lucian
Senna
Yone
Monster Trainer

Monster Trainer

  • 1Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!
Kogmaw
Lulu
Rammus
Smolder
Rogue Captain

Rogue Captain

  • 1Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.
Twisted Fate
Rosemother

Rosemother

  • 1Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's Ability Power and Attack Speed. When Zyra casts, her plant restores 50% Health and gains 50% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.
Zyra
Soul Fighter

Soul Fighter

Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.

  • 2X Health, X Attack Damage & Ability Power, +X% Damage Amp
  • 4X Health, X Attack Damage & Ability Power, +X% Damage Amp
  • 6X Health, X Attack Damage & Ability Power, +X% Damage Amp
  • 8X Health, X Attack Damage & Ability Power, +X% Damage Amp
Gwen
Kalista
Lux
Naafiri
Samira
Sett
Viego
Xin Zhao
Stance Master

Stance Master

  • 1When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Lee Sin
Star Guardian

Star Guardian

Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a shield. Syndra: Gain Ability Power every 3 seconds. Xayah: Every 3rd attack deals (increases per stage) magic damage. Ahri: After casting, gain mana over 2 seconds. Neeko: +X% healing and shielding. Poppy: At 40% Health, heal X% Health. Jinx: +X% Attack Speed and +X% bonus Attack Speed after takedowns, decaying over 3s. Seraphine: Gain Attack Damage, Armor, Magic Resist, and Health, and +X% Attack Speed, Crit Chance, and Crit Multiplier. Emblem: Increase bonuses by 12%!

  • 2Bonus
  • 3Bonus
  • 4Bonus
  • 5Bonus
  • 6Bonus
  • 7Bonus
  • 8Bonus
Ahri
Jinx
Neeko
Poppy
Rell
Seraphine
Xayah
Supreme Cells

Supreme Cells

The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.

  • 25% Damage Amp | 10% Damage Amp
  • 315% Damage Amp | 25% Damage Amp
  • 425% Damage Amp | 40% Damage Amp. Gain a second Supreme
Akali
Darius
Kaisa
Kennen
The Champ

The Champ

  • 1The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
Braum
The Crew

The Crew

  • 2Crew champions gain 6% Health & Attack Speed for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. 1x : +1 XP per reroll, and Crew unit odds never drop with player level. 2x: +1 free reroll / round. 3x : Deal 280 damage to fire a rocket dealing 110. 4x : Fire rockets 2.50% more often per player level. 5x : Fire the Planet Cracker.
Malphite
Shen
Sivir
Ziggs
Wraith

Wraith

Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

  • 218% damage.
  • 435% damage.
  • 655% damage.
Jhin
KSante
Kayle
Malzahar
Varus
Zac
Bastion

Bastion

Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

  • 218 Armor & Magic Resist
  • 436 Armor & Magic Resist
  • 670 Armor & Magic Resist; Non-Bastions gain an additional 25 Armor & Magic Resist.
Braum
Garen
Leona
Rell
Shen
Swain
Xin Zhao
Duelist

Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

  • 24% Attack Speed
  • 47% Attack Speed
  • 610% Attack Speed; Duelists gain 12% Durability
Ashe
Gangplank
Kaisa
Kayle
Lee Sin
Udyr
Viego
Edgelord

Edgelord

Edgelords gain Omnivamp and Attack Damage. They also have 40% Attack Speed while attacking enemies under 50% of their Health.

  • 210% Omnivamp, 15% Attack Damage
  • 412% Omnivamp, 35% Attack Damage
  • 615% Omnivamp, 60% Attack Damage
Samira
Shen
Volibear
Xayah
Yasuo
Yone
Executioner

Executioner

Executioners gain Crit Chance and their spells can critically strike.

  • 225% Crit Chance; 10% Crit Multiplier
  • 335% Crit Chance; 12% Crit Multiplier
  • 445% Crit Chance; 15% Crit Multiplier
  • 555% Crit Chance; 20% Crit Multiplier
Akali
Kalista
Katarina
Lee Sin
Ryze
Senna
Heavyweight

Heavyweight

Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.

  • 220% Health | 0.20% Health to Attack Damage
  • 440% Health | 0.40% Health to Attack Damage
  • 655% Health | 0.60% Health to Attack Damage
Aatrox
Darius
Jayce
Kobuko
Poppy
Zac
Juggernaut

Juggernaut

Juggernauts gain Durability, increased above 50% Health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.

  • 215% or 25% Durability
  • 420% or 35% Durability
  • 625% or 40% Durability
Aatrox
Dr Mundo
Lee Sin
Naafiri
Sett
Udyr
Vi
Prodigy

Prodigy

Your team gains Mana Regen. Prodigies gain more.

  • 21 Mana Regen | 3 Mana Regen
  • 32 Mana Regen | 5 Mana Regen
  • 43 Mana Regen | 7 Mana Regen
  • 54 Mana Regen | 9 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
Ezreal
Malzahar
Seraphine
Syndra
Yuumi
Protector

Protector

Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.

  • 220% Health shield
  • 440% Health shield
  • 660% Health shield
Janna
KSante
Kennen
Malphite
Neeko
Rakan
Sniper

Sniper

Snipers gain Damage Amp, increased against targets farther away.

  • 210% Damage Amp; +4% Damage Amp per hex
  • 315% Damage Amp; +6% Damage Amp per hex
  • 425% Damage Amp; +9% Damage Amp per hex
  • 530% Damage Amp; +12% Damage Amp per hex
Caitlyn
Gnar
Jhin
Jinx
Sivir
Varus
Sorcerer

Sorcerer

Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

  • 220 Ability Power; 8% max Health
  • 450 Ability Power; 10% max Health
  • 680 Ability Power; 12% max Health to 2 enemies
Ahri
Gwen
Karma
Kennen
Lucian
Lux
Swain
Strategist

Strategist

Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.

  • 2150 Shield; 5% Damage Amp
  • 3250 Shield; 8% Damage Amp
  • 4400 Shield; 12% Damage Amp
  • 5500 Shield; 15% Damage Amp
Janna
Jarvan IV
Ryze
Ziggs

CHAMPIONS

1-cost

cost
1

Aatrox

Mighty Mech • Juggernaut • Heavyweight

Blade Vigor

Heal 100/105/110 + 0.04 Ability Power Health and deal 110/165/250 + 30/45/70 Attack Damage Ability Power physical damage to the current target. Healing and damage are increased by up to 1% based on Aatrox's missing health.

cost
1

Ezreal

Battle Academia • Prodigy

Rising Spell Force

Fire a blast at the current target, dealing 220/330/550 Ability Power magic damage and 110/165/275 Attack Damage physical damage.

cost
1

Garen

Battle Academia • Bastion

Mighty Blade of Justice

Heal 0.06 + 330/360/390 Health Ability Power and deal 0.1 + 80/100/125 Health Attack Damage physical damage to the target.

cost
1

Gnar

Luchador • Sniper

Gadagadagada!

Passive: Gain 0.08 Ability Power for each attack against the same target, up to 0.08 Ability Power. Active: For 6 seconds, gain 0.9% Attack Damage and grant two nearby allies 0.2/0.25/0.35% Attack Damage, prioritizing Attack champions.

cost
1

Kalista

Soul Fighter • Executioner

Spirit Spear

Hearl a spear at the farthest enemy, dealing 400/600/900 + 60/90/135 Attack Damage physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.

cost
1

Kayle

Wraith • Duelist

Unleash the Demon

Passive: Attacks deal 30/45/70 Ability Power bonus magic damage. Gain additional power based on your Tactician level. Level 6: Every 3rd attack launches a wave that deals 60/90/140 Ability Power magic damage and 20% shreds enemies for 3 seconds. Level 9: Every attack launches a wave. Waves travel farther. Shred: Reduce Magic Resist

cost
1

Kennen

Supreme Cells • Protector • Sorcerer

Eye of the Hurricane

Heal 0.05 Health Ability Power, then deal 130/195/300 Ability Power magic damage to the 2 nearest enemies and stun them for 1 seconds.

cost
1

Lucian

Mighty Mech • Sorcerer

Twin Cannon Fire

Fire 4 shots towards the target. Each deals 80/120/180 Ability Power magic damage to the first enemy hit. For each miss, restore 10 mana.

cost
1

Malphite

The Crew • Protector

Regolith Resistance

Passive: Gain 0.25% more Armor. Active: Deal 3/4.5/6.75 + 40/60/90 Armor Ability Power physical damage to enemies in a cone.

cost
1

Naafiri

Soul Fighter • Juggernaut

Spinning Soul-Saw

Gain 100/120/150 Ability Power shield for 2 seconds, then deal 155/235/355 Attack Damage physical damage to the target.

cost
1

Rell

Star Guardian • Bastion

Unbreakable Celestial Lance

Deal 130/195/295 Ability Power magic damage in a short line through the target, then reduce damage taken by 20/30/45 Ability Power for 4 seconds.

cost
1

Sivir

The Crew • Sniper

Star Cutter

Launch a returning blade 2-hexes through the current target. It deals 160/240/360 + 20/30/45 Ability Power Attack Damage physical damage to enemies hit, reduced by 0.4% per hit.

cost
1

Syndra

Crystal Gambit • Star Guardian • Prodigy

Bright Star Blast

Deal 230/345/520 Ability Power magic damage to the target and reduces their Magic Resist by 10.

cost
1

Zac

Wraith • Heavyweight

Reality Ripple

Heal 240/280/350 Ability Power and deal 100/150/225 Ability Power Health magic damage to enemies within a 1-hex radius.

2-cost

cost
2

Dr Mundo

Luchador • Juggernaut

Steel Chair Slam

Passive: Every 7 seconds the next attack deals 0.08 + 50/75/125 Attack Damage Health bonus physical damage. Active: Gain 300/350/400 Ability Power maximum health over 1.5 seconds and immediately trigger the passive.

cost
2

Gangplank

Mighty Mech • Duelist

Golden Giga Gun

Deal 375/565/875 Attack Damage physical damage to the lowest health enemy within (Range) hexes. If the target dies, 40 + 0% AP change to gain 1 gold.

cost
2

Janna

Crystal Gambit • Protector • Strategist

Crystal Chrysalis

Grant 80/100/125 Ability Power shield to the 2 lowest Health allies for 4 seconds and fire butterflies dealing Ability Power magic damage split between the 2 closest enemies.

cost
2

Jhin

Wraith • Sniper

The Curtain Falls

Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 180/270/415 + 30/45/70 Attack Damage physical damage.

cost
2

Kaisa

Supreme Cells • Duelist

Missile Massacre

Passive: Kills grant 1% permanent Attack Damage Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 30/45/70 + 6/8/14 Ability Power Attack Damage physical damage.

cost
2

Katarina

Battle Academia • Executioner

Teleports Behind You

Blink to the enemy with the lowest health within 3 hexes and deal 110/165/255 Ability Power magic damage to enemies in a 1-hex radius.

cost
2

Kobuko

Mentor • Heavyweight

Golden Paw Mantra

Gain 325/375/450 Ability Power Shield for 3 seconds. The next attack deals 0.18 Attack Damage Health bonus physical damage and stuns for 1.75 seconds.

cost
2

Lux

Soul Fighter • Sorcerer

Soulfire Explosion

Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 205/310/480 Ability Power magic damage split between them plus 70/105/165 Ability Power magic damage to each.

cost
2

Rakan

Battle Academia • Protector

All Eyes On Me

Heal 300/350/450 Ability Power and deal 80/120/180 Ability Power magic damage to the 3 closest enemies.

cost
2

Shen

The Crew • Bastion • Edgelord

Power Suit: Full Charge

Shield 400/475/575 Ability Power for 4 seconds. The next 3 attacks deal 0.8/1.2/1.85 Magic Resist bonus true damage.

cost
2

Vi

Crystal Gambit • Juggernaut

Shining Knuckle Explosion

Passive: Gain 2 Armor & MR for each component equipped to your team. Active: Heal 200/250/300 Ability Power, deal 150/225/350 Attack Damage physical damage in a 1-hex radius centered on the target, and 0.2% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor

cost
2

Xayah

Star Guardian • Edgelord

Sharp Feathers Shine

Gain 0.8 Ability Power attack speed for 3 attacks. These attacks deal 40/60/95 Attack Damage bonus physical damage to the target and 2 nearby enemies

cost
2

Xin Zhao

Soul Fighter • Bastion

Guarding Crescent

Heal 275/325/400 Ability Power, deal 100/150/235 Attack Damage physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.

3-cost

cost
3

Ahri

Star Guardian • Sorcerer

Pure Heart Breaker

Deal 390/585/935 Ability Power magic damage to the current target, increased up to 0.75% based on the target's missing health. If the target dies, deal 0.8% of overkill damage split between the 2 closest enemies, plus 40/60/95 Ability Power magic damage per target.

cost
3

Caitlyn

Battle Academia • Sniper

Magic Bouncing Bullet

Fire a bullet at the farthest enemy, dealing 340/510/815 + 30/45/70 Ability Power Attack Damage physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 90/135/210 Attack Damage physical damage.

cost
3

Darius

Supreme Cells • Heavyweight

Grand Guillotine

Heal 110/170/225 Ability Power, then deal 260/390/605 Attack Damage physical damage to the current target, increased by 0.6% against Tanks. If the target dies, immediately recast dealing 0.75% damage.

cost
3

Jayce

Battle Academia • Heavyweight

Thundering Hammerstrike

Deal 160/240/365 + 20/30/50 Ability Power Attack Damage physical damage to enemies in a 1-hex radius centered on the target.

cost
3

Kogmaw

Monster Trainer • -

Static Surge

Passive: Gain 1 AP per Monster Trainer level Active: The next attack deals 60/90/145 Ability Power bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 0.1% Attack Speed for the rest of combat. Level 30: Gain infinite range and increase Attack Speed bonuses by 0.15%. Max Attack Speed is now 6.

cost
3

Lulu

Monster Trainer • -

Choose A Monster

Field Lulu to choose a monster to train! Each monster has unique abilities.

cost
3

Malzahar

Wraith • Prodigy

Insidious Whispers

Infect the closest 1 uninfected targets, dealing 520/780/1300 Ability Power magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.

cost
3

Neeko

Star Guardian • Protector

Falling Flower Eruption

Gain 0.35/0.35/0.4% Durability and heal 300/350/450 Ability Power over 2 seconds, then deal 120/180/290 Ability Power magic damage to enemies in a 2-hex radius.

cost
3

Rammus

Monster Trainer • -

Durian Defense

Passive: Gain 1 Armor & MR per Monster Trainer level Active: Gain 400/500/600 Ability Power Shield for 4 seconds. When it breaks, deal 0.7/1.05/1.7 + 0.7/1.05/1.7 Armor Magic Resist magic damage to the nearest 3 enemies and stun them for 1 second. Level 15: On cast, leap to the largest group within 2 hexes and taunt enemies. Gain 10/15/20 Ability Power max Health per enemy taunted. Level 30: Gain an additional 1 Armor Armor and MR Magic Resist per Trainer level. Increase the stun to 1.5 seconds.

cost
3

Senna

Mighty Mech • Executioner

Super Beam Cannon

Over 1 second, deal 240/360/575 Ability Power Attack Damage physical damage in a line through the current target. Enemies after the first take Attack Damage instead. When no targets are left, regain mana based on the time remaining.

cost
3

Smolder

Monster Trainer • -

Burn Blast

Passive: Gain 0.01% AD per Monster Trainer level. Damage Burns and Wounds for 5 seconds. Active: Deal 400/600/960 Attack Damage physical damage to the target, and 50/75/120 Ability Power magic damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 0.75% damage. Level 30: Ignore 0.5% of the target's Armor. Reduce max mana by 10.

cost
3

Swain

Crystal Gambit • Bastion • Sorcerer

Glittering Plumage Regalia

Gain 0.1 Health Ability Power max Health, then deal 25/35/55 Ability Power magic damage every second to enemies in a 2-hex radius. Subsequent casts heal 0.1 (Health) and increase the damage by 6/9/14 Ability Power.

cost
3

Udyr

Mentor • Juggernaut • Duelist

Blazing Phoenix Stance

Make 3 rapid attacks. Each heals Udyr for 180/230/280 Ability Power and deals 35/50/80 Attack Damage additional damage to enemies in a 1-hex radius.

cost
3

Viego

Soul Fighter • Duelist

Combo of the Ruined King

Passive: Attacks deal 1 + 30/45/70 magic damage. Active: The next three attacks unleash a devastating combo. Pommel Bash: Deal 100/150/235 Ability Power magic damage. Rising Slash: Deal 100/150/235 Ability Power magic damage and briefly knock the target up. Falling Slash: Deal 210/315/490 Ability Power magic damage.

cost
3

Yasuo

Mentor • Edgelord

Unsheath the Storm

Deal 160/240/385 + 40/60/100 Attack Damage physical damage to the 3 closest enemies.

cost
3

Ziggs

The Crew • Strategist

Orbital Ordinance

Passive: Attacks are bouncing bombs that deal 1 + 40/60/95 Ability Power Attack Damage magic damage to the first enemy hit. Active: Deal 200/300/465 Ability Power magic damage in a 1-hex radius centered on the target.

4-cost

cost
4

Akali

Supreme Cells • Executioner

Piercing Phantom Strike

Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 100/150/500 Ability Power magic damage to its target and 70/105/500 Ability Power magic damage to other enemies hit.

cost
4

Ashe

Crystal Gambit • Duelist

Gates of Avarosa

The next 8 attacks fire bonus arrows dealing Attack Damage Attack Speed physical damage split between the target and up to two random enemies within 2 hexes.

cost
4

Jarvan IV

Mighty Mech • Strategist

Mega Drill Crash

Gain 400/450/2000 Ability Power Health Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 Ability Power magic damage to enemies within a 2 hex radius and stunning them for 1.5/1.75/8 seconds.

cost
4

Jinx

Star Guardian • Sniper

Star Rocket Blast Off!

Passive: Attacks grant 6/6/12% Ability Power stacking Attack Speed, up to 60/60/120% Ability Power. Critical strikes instead grant 9/9/18% Ability Power. Active: Deal 280/420/1260 Attack Damage physical damage to the target and 700/1050/3200 Attack Damage physical damage split across a 2-hex radius centered on the target.

cost
4

KSante

Wraith • Protector

Breakout Force

Passive (ALL OUT): On first death instead heal to full, gain 1% Attack Speed, convert 0.5% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly stun them. While ALL OUT, lose 0.06/0.06/0.01% Health each second and heal 0.3 Health on kill. Active: Gain Ability Power Durability for 3 seconds, then deal 1.2/1.8/1.2 + 1.2/1.8/1.2 Armor Magic Resist physical damage to the target. Active (ALL OUT): . Deal 350/525/1500 Attack Damage physical damage to the target.

cost
4

Karma

Mighty Mech • Sorcerer

Destruction Disc

Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing 1000/1500/5000 Ability Power total magic damage.

cost
4

Leona

Battle Academia • Bastion

Aegis of Unbreakable Dawn

Shield for 480/580/2000 Ability Power for 4 seconds and deal 0.5/0.75/5 + 0.5/0.75/5 Armor Magic Resist magic damage to enemies in a 2-hex radius.

cost
4

Poppy

Star Guardian • Heavyweight

Spinning Galaxy Hammer

Gain 500/575/2500 Ability Power Shield for 4 seconds. When it breaks, deal 200/300/2000 + 0.1/0.1/0.3 Health Attack Damage physical damage to the target and 60/90/600 + 0.05/0.05/0.15 Health Attack Damage physical damage to other enemies in a 1-hex radius centered on the target. The target is stunned for 0.5/0.5/8 seconds based on how long the shield held, and other enemies are briefly stunned.

cost
4

Ryze

Mentor • Executioner • Strategist

Tsunami Beam

Deal 800/1200/5000 Ability Power magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 135/205/650 Ability Power over the same duration.

cost
4

Samira

Soul Fighter • Edgelord

Soul Shot / Inner Arsenal Unleashed

Passive: After casting, gain 1 Style and 0.05% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal 90/135/500 Attack Damage physical damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 310/465/1500 + 50/75/225 Ability Power Attack Damage to all enemies in a 2-hex radius. Reset your Style to 0.

cost
4

Sett

Soul Fighter • Juggernaut

Maximum Grit Overdrive

Over a short duration, heal 275/350/1500 + 0.1 Health Ability Power and deal 140/210/2000 Attack Damage physical damage to the target. Then, deal 120/180/750 Health Attack Damage physical damage in a cone. Enemies in the center line take more physical damage, increased based on healing received this combat.

cost
4

Volibear

Luchador • Edgelord

Ursine Instinct

Passive: Every 4th attack deals 90/135/500 Attack Damage physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 1.5% damage. Active: For 5 seconds gain 0.99/0.99/3 Attack Speed, 0.1/0.1/0.25% Ability Power Omnivamp, and crowd control immunity.

cost
4

Yuumi

Battle Academia • Prodigy

Read Or Die

Launch pages dealing 30/45/150 Ability Power magic damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.

5-cost

cost
5

Braum

The Champ • Luchador • Bastion

El Tigre Tornado

Stun the target and spin them around for 1.5 seconds, dealing 450/675/9001 Attack Damage physical damage to the target and 250/375/4501 Attack Damage to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000 Attack Damage in a 1-hex area around the target. If the target drops below 0 + 0.18 Ability Power health, throw them off the board instead.

cost
5

Gwen

Soul Fighter • Sorcerer

Soul Stitch / Rip The Threads

Passive: Attacks deal 30/45/400 Ability Power magic damage in a cone. Every 3rd cast is Rip the Threads Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 Ability Power magic damage to enemies hit and leaving threads behind. Rip The Threads: Deal 350/525/9999 Ability Power split between all enemies and 90/135/9001 Ability Power bonus magic damage to each. Enemies near at least one thread take 0.1% more damage.

cost
5

Lee Sin

Stance Master • Executioner • Duelist • Juggernaut

A Demonstration of Skill

Field Lee Sin to choose a stance! Each stance has a unique ability, and grants Lee Sin a bonus trait. Choose from Executioner, Duelist, or Juggernaut.

cost
5

Seraphine

Star Guardian • Prodigy

Ultimate Friendship Bomb

Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats Attack Damage Ability Power Armor Magic Resist Attack Speed Crit Chance Crit Multiplier Health. Stats on Seraphine contribute more. Active: Fire a friendship bomb towards the largest group of enemies within (Range) hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.

cost
5

Twisted Fate

Rogue Captain • The Crew

52 Card Calamity

Passive: Attacks bounce between 3 enemies, dealing 25/40/200 Ability Power bonus magic damage and marking the target. Attacks deal 0.3% reduced damage per hit. Active: Deal 80/120/1500 Attack Damage physical damage to the 4/4/20 enemies, and detonate their marks for 20/30/500 Ability Power magic damage each.

cost
5

Varus

Wraith • Sniper

Level Zero: 100 Shot Demon

Passive: Gain mana when units die. Enemies grant 5, allies 3. Active: Fire 3 + 2 Attack Speed piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 100/150/1000 Ability Power Attack Damage physical damage, reduced by 0.35% per hit.

cost
5

Yone

Mighty Mech • Edgelord

Dual Blade Technique: Inner Reflection

Passive: Attacks grant 0.05/0.05/0.25% stacking Attack Speed and Movement Speed, and alternate between dealing 30/45/400 Attack Damage bonus true damage and 90/135/999 Ability Power bonus magic damage. Active: Send an echo towards the two furthest enemies, dealing 175/260/9999 Attack Damage physical damage and briefly knocking up enemies hit.

cost
5

Zyra

Crystal Gambit • Rosemother • -

Crystal Thorn Expansion

Summon 4/4/20 untargetable Thornspitters that deal 100/150/999 Ability Power per attack and attack 4 times. Non-plant allies gain 0.4/0.6/9.99 + 0.4 Ability Power Attack Speed decaying over 4 seconds.