KO Coliseum is Teamfight Tactics’ 15th set, taking place in an over-the-top anime battle arena filled with magic girls, Shonen heroes, and giant mechs. Inspired by classic fighting tournaments, this set introduces new anime-themed champions, traits, and a fresh game mechanic. Launching on July 30, it promises a playful and action-packed experience for both veterans and newcomers.
Heal 100/105/110 + 0.04
and deal 110/165/250 + 30/45/70
physical damage to the current target. Healing and damage are increased by up to 1% based on Aatrox's missing health.
Fire a blast at the current target, dealing 220/330/550 magic damage and 110/165/275
physical damage.
Heal 0.06 + 330/360/390
and deal 0.1 + 80/100/125
physical damage to the target.
Passive: Gain 0.08 for each attack against the same target, up to 0.08
. Active: For 6 seconds, gain 0.9% Attack Damage and grant two nearby allies 0.2/0.25/0.35% Attack Damage, prioritizing Attack champions.
Hearl a spear at the farthest enemy, dealing 400/600/900 + 60/90/135 physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.
Passive: Attacks deal 30/45/70 bonus magic damage. Gain additional power based on your Tactician level. Level 6: Every 3rd attack launches a wave that deals 60/90/140
magic damage and 20% shreds enemies for 3 seconds. Level 9: Every attack launches a wave. Waves travel farther. Shred: Reduce Magic Resist
Heal 0.05
, then deal 130/195/300
magic damage to the 2 nearest enemies and stun them for 1 seconds.
Fire 4 shots towards the target. Each deals 80/120/180 magic damage to the first enemy hit. For each miss, restore 10 mana.
Passive: Gain 0.25% more Armor. Active: Deal 3/4.5/6.75 + 40/60/90
physical damage to enemies in a cone.
Gain 100/120/150 shield for 2 seconds, then deal 155/235/355
physical damage to the target.
Deal 130/195/295 magic damage in a short line through the target, then reduce damage taken by 20/30/45
for 4 seconds.
Launch a returning blade 2-hexes through the current target. It deals 160/240/360 + 20/30/45
physical damage to enemies hit, reduced by 0.4% per hit.
Deal 230/345/520 magic damage to the target and reduces their Magic Resist by 10.
Heal 240/280/350 and deal 100/150/225
magic damage to enemies within a 1-hex radius.
Passive: Every 7 seconds the next attack deals 0.08 + 50/75/125
bonus physical damage. Active: Gain 300/350/400
maximum health over 1.5 seconds and immediately trigger the passive.
Deal 375/565/875 physical damage to the lowest health enemy within (Range) hexes. If the target dies, 40 + 0% AP change to gain 1 gold.
Grant 80/100/125 shield to the 2 lowest Health allies for 4 seconds and fire butterflies dealing
magic damage split between the 2 closest enemies.
Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 180/270/415 + 30/45/70 physical damage.
Passive: Kills grant 1% permanent Attack Damage Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 30/45/70 + 6/8/14
physical damage.
Blink to the enemy with the lowest health within 3 hexes and deal 110/165/255 magic damage to enemies in a 1-hex radius.
Gain 325/375/450 Shield for 3 seconds. The next attack deals 0.18
bonus physical damage and stuns for 1.75 seconds.
Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 205/310/480 magic damage split between them plus 70/105/165
magic damage to each.
Heal 300/350/450 and deal 80/120/180
magic damage to the 3 closest enemies.
Shield 400/475/575 for 4 seconds. The next 3 attacks deal 0.8/1.2/1.85
bonus true damage.
Passive: Gain 2 Armor & MR for each component equipped to your team. Active: Heal 200/250/300 , deal 150/225/350
physical damage in a 1-hex radius centered on the target, and 0.2% Sunder enemies hit for 4 seconds. Sunder: Reduce Armor
Gain 0.8 attack speed for 3 attacks. These attacks deal 40/60/95
bonus physical damage to the target and 2 nearby enemies
Heal 275/325/400 , deal 100/150/235
physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.
Deal 390/585/935 magic damage to the current target, increased up to 0.75% based on the target's missing health. If the target dies, deal 0.8% of overkill damage split between the 2 closest enemies, plus 40/60/95
magic damage per target.
Fire a bullet at the farthest enemy, dealing 340/510/815 + 30/45/70
physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing 90/135/210
physical damage.
Heal 110/170/225 , then deal 260/390/605
physical damage to the current target, increased by 0.6% against Tanks. If the target dies, immediately recast dealing 0.75% damage.
Deal 160/240/365 + 20/30/50
physical damage to enemies in a 1-hex radius centered on the target.
Passive: Gain 1 AP per Monster Trainer level Active: The next attack deals 60/90/145 bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. Level 15: On-cast, gain 0.1% Attack Speed for the rest of combat. Level 30: Gain infinite range and increase Attack Speed bonuses by 0.15%. Max Attack Speed is now 6.
Field Lulu to choose a monster to train! Each monster has unique abilities.
Infect the closest 1 uninfected targets, dealing 520/780/1300 magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
Gain 0.35/0.35/0.4% and heal 300/350/450
over 2 seconds, then deal 120/180/290
magic damage to enemies in a 2-hex radius.
Passive: Gain 1 Armor & MR per Monster Trainer level Active: Gain 400/500/600 Shield for 4 seconds. When it breaks, deal 0.7/1.05/1.7 + 0.7/1.05/1.7
magic damage to the nearest 3 enemies and stun them for 1 second. Level 15: On cast, leap to the largest group within 2 hexes and taunt enemies. Gain 10/15/20
max Health per enemy taunted. Level 30: Gain an additional 1 Armor Armor and MR Magic Resist per Trainer level. Increase the stun to 1.5 seconds.
Over 1 second, deal 240/360/575
physical damage in a line through the current target. Enemies after the first take
instead. When no targets are left, regain mana based on the time remaining.
Passive: Gain 0.01% AD per Monster Trainer level. Damage Burns and Wounds for 5 seconds. Active: Deal 400/600/960 physical damage to the target, and 50/75/120
magic damage to the 3 nearest targets. Level 15: Every 2 casts, fire a second blast at the next closest enemy, dealing 0.75% damage. Level 30: Ignore 0.5% of the target's Armor. Reduce max mana by 10.
Gain 0.1
max Health, then deal 25/35/55
magic damage every second to enemies in a 2-hex radius. Subsequent casts heal 0.1 (Health) and increase the damage by 6/9/14
.
Make 3 rapid attacks. Each heals Udyr for 180/230/280 and deals 35/50/80
additional damage to enemies in a 1-hex radius.
Passive: Attacks deal 1 + 30/45/70 magic damage. Active: The next three attacks unleash a devastating combo. Pommel Bash: Deal 100/150/235 magic damage. Rising Slash: Deal 100/150/235
magic damage and briefly knock the target up. Falling Slash: Deal 210/315/490
magic damage.
Deal 160/240/385 + 40/60/100 physical damage to the 3 closest enemies.
Passive: Attacks are bouncing bombs that deal 1 + 40/60/95
magic damage to the first enemy hit. Active: Deal 200/300/465
magic damage in a 1-hex radius centered on the target.
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 100/150/500 magic damage to its target and 70/105/500
magic damage to other enemies hit.
The next 8 attacks fire bonus arrows dealing
physical damage split between the target and up to two random enemies within 2 hexes.
Gain 400/450/2000
Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000
magic damage to enemies within a 2 hex radius and stunning them for 1.5/1.75/8 seconds.
Passive: Attacks grant 6/6/12% stacking Attack Speed, up to 60/60/120%
. Critical strikes instead grant 9/9/18%
. Active: Deal 280/420/1260
physical damage to the target and 700/1050/3200
physical damage split across a 2-hex radius centered on the target.
Passive (ALL OUT): On first death instead heal to full, gain 1% , convert 0.5% of
and
into
, and set max mana to 30. Then dash through the target and briefly stun them. While ALL OUT, lose 0.06/0.06/0.01%
each second and heal 0.3
on kill. Active: Gain
for 3 seconds, then deal 1.2/1.8/1.2 + 1.2/1.8/1.2
physical damage to the target. Active (ALL OUT): . Deal 350/525/1500
physical damage to the target.
Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing 1000/1500/5000 total magic damage.
Shield for 480/580/2000 for 4 seconds and deal 0.5/0.75/5 + 0.5/0.75/5
magic damage to enemies in a 2-hex radius.
Gain 500/575/2500 Shield for 4 seconds. When it breaks, deal 200/300/2000 + 0.1/0.1/0.3
physical damage to the target and 60/90/600 + 0.05/0.05/0.15
physical damage to other enemies in a 1-hex radius centered on the target. The target is stunned for 0.5/0.5/8 seconds based on how long the shield held, and other enemies are briefly stunned.
Deal 800/1200/5000 magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 135/205/650
over the same duration.
Passive: After casting, gain 1 Style and 0.05% Omnivamp, up of 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal 90/135/500 physical damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 310/465/1500 + 50/75/225
to all enemies in a 2-hex radius. Reset your Style to 0.
Over a short duration, heal 275/350/1500 + 0.1
and deal 140/210/2000
physical damage to the target. Then, deal 120/180/750
physical damage in a cone. Enemies in the center line take more physical damage, increased based on healing received this combat.
Passive: Every 4th attack deals 90/135/500 physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 1.5% damage. Active: For 5 seconds gain 0.99/0.99/3 Attack Speed, 0.1/0.1/0.25%
Omnivamp, and crowd control immunity.
Launch pages dealing 30/45/150 magic damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.
Stun the target and spin them around for 1.5 seconds, dealing 450/675/9001 physical damage to the target and 250/375/4501
to other enemies in a 2-hex radius. Then throw the target forward, dealing 100/150/2000
in a 1-hex area around the target. If the target drops below 0 + 0.18
health, throw them off the board instead.
Passive: Attacks deal 30/45/400 magic damage in a cone. Every 3rd cast is Rip the Threads Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000
magic damage to enemies hit and leaving threads behind. Rip The Threads: Deal 350/525/9999
split between all enemies and 90/135/9001
bonus magic damage to each. Enemies near at least one thread take 0.1% more damage.
Field Lee Sin to choose a stance! Each stance has a unique ability, and grants Lee Sin a bonus trait. Choose from Executioner, Duelist, or Juggernaut.
Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats
. Stats on Seraphine contribute more. Active: Fire a friendship bomb towards the largest group of enemies within (Range) hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.
Passive: Attacks bounce between 3 enemies, dealing 25/40/200 bonus magic damage and marking the target. Attacks deal 0.3% reduced damage per hit. Active: Deal 80/120/1500
physical damage to the 4/4/20 enemies, and detonate their marks for 20/30/500
magic damage each.
Passive: Gain mana when units die. Enemies grant 5, allies 3. Active: Fire 3 + 2 piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals 100/150/1000
physical damage, reduced by 0.35% per hit.
Passive: Attacks grant 0.05/0.05/0.25% stacking Attack Speed and Movement Speed, and alternate between dealing 30/45/400 bonus true damage and 90/135/999
bonus magic damage. Active: Send an echo towards the two furthest enemies, dealing 175/260/9999
physical damage and briefly knocking up enemies hit.
Summon 4/4/20 untargetable Thornspitters that deal 100/150/999 per attack and attack 4 times. Non-plant allies gain 0.4/0.6/9.99 + 0.4
Attack Speed decaying over 4 seconds.