Set 15: KO Coliseum is now live on TFTactics!

Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.

Origin
Bonus
Units
Battle Academia
Battle Academia
Battle Academia champions upgrade their abilities and gain Potential Amp. Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units
3
3 Amp
5
5 Amp
7
7 Amp
Caitlyn
Ezreal
Garen
Jayce
Katarina
Leona
Rakan
Yuumi
Crystal Gambit
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
3
2 per kill; 22 per loss
5
Every 18 kills, gain bonus loot and reroll a new kill number.
7
200% rewards. Crystal Gambit units gain 500 Health and 45% Damage Amp.
Ashe
Janna
Swain
Syndra
Vi
Zyra
Luchador
Luchador
Luchadors gain bonus Attack Damage. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
2
15 Attack Damage; 20% Health heal
4
40 Attack Damage; 50% Health heal
Braum
Dr Mundo
Gnar
Volibear
Mentor
Mentor
This trait is active only when you have exactly 1 or 4 unique Mentor. Kobuko: 7% Durability Udyr: 10% Attack Damage & Ability Power Yasuo: 12% Attack Speed Ryze: +2 Mana per attack
1
Allies gain the bonus
4
Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
Kobuko
Ryze
Udyr
Yasuo
Mighty Mech
Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech Each Mighty Mech champion's star level increases The Mighty Mech's power.
3
The Mighty Mech arrives
5
Blade Protocol: Level 1
7
Blade Protocol: Level 2
Aatrox
Gangplank
Jarvan IV
Karma
Lucian
Senna
Yone
Monster Trainer
Monster Trainer
1
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!
Kogmaw
Lulu
Rammus
Smolder
Rogue Captain
Rogue Captain
1
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.
Twisted Fate
Rosemother
Rosemother
1
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's Ability Power and Attack Speed. When Zyra casts, her plant restores 50% Health and gains 50% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.
Zyra
Soul Fighter
Soul Fighter
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.
2
X Health, X Attack Damage & Ability Power, +X% Damage Amp
4
X Health, X Attack Damage & Ability Power, +X% Damage Amp
6
X Health, X Attack Damage & Ability Power, +X% Damage Amp
8
X Health, X Attack Damage & Ability Power, +X% Damage Amp
Gwen
Kalista
Lux
Naafiri
Samira
Sett
Viego
Xin Zhao
Stance Master
Stance Master
1
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Lee Sin
Star Guardian
Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a shield. Syndra: Gain Ability Power every 3 seconds. Xayah: Every 3rd attack deals (increases per stage) magic damage. Ahri: After casting, gain mana over 2 seconds. Neeko: +X% healing and shielding. Poppy: At 40% Health, heal X% Health. Jinx: +X% Attack Speed and +X% bonus Attack Speed after takedowns, decaying over 3s. Seraphine: Gain Attack Damage, Armor, Magic Resist, and Health, and +X% Attack Speed, Crit Chance, and Crit Multiplier. Emblem: Increase bonuses by 12%!
2
Bonus
3
Bonus
4
Bonus
5
Bonus
6
Bonus
7
Bonus
8
Bonus
Ahri
Jinx
Neeko
Poppy
Rell
Seraphine
Xayah
Supreme Cells
Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
2
5% Damage Amp | 10% Damage Amp
3
15% Damage Amp | 25% Damage Amp
4
25% Damage Amp | 40% Damage Amp. Gain a second Supreme
Akali
Darius
Kaisa
Kennen
The Champ
The Champ
1
The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
Braum
The Crew
The Crew
2
Crew champions gain 6% Health & Attack Speed for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. 1x : +1 XP per reroll, and Crew unit odds never drop with player level. 2x: +1 free reroll / round. 3x : Deal 280 damage to fire a rocket dealing 110. 4x : Fire rockets 2.50% more often per player level. 5x : Fire the Planet Cracker.
Malphite
Shen
Sivir
Ziggs
Wraith
Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
2
18% damage.
4
35% damage.
6
55% damage.
Jhin
KSante
Kayle
Malzahar
Varus
Zac
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Origin
Bonus
Battle Academia
Battle Academia
Battle Academia champions upgrade their abilities and gain Potential (AMP). Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units
3
3 (AMP)
5
5 (AMP)
7
7 (AMP)
Crystal Gambit
Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
3
2 per kill; 22 per loss
5
Every 18 kills, gain bonus loot and reroll a new kill number.
7
200% rewards. Crystal Gambit units gain 500 (HP) and 45% (DA).
Luchador
Luchador
Luchadors gain bonus (AD). At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
2
15 (AD); 20% (HP) heal
4
40 (AD); 50% (HP) heal
Mentor
Mentor
This trait is active only when you have exactly 1 or 4 unique Mentor. Kobuko: 7% (DR) Udyr: 10% (AD) & (AP) Yasuo: 12% (AS) Ryze: +2 (Mana) per attack
1
Allies gain the bonus
4
Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
Mighty Mech
Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech Each Mighty Mech champion's star level increases The Mighty Mech's power.
3
The Mighty Mech arrives
5
Blade Protocol: Level 1
7
Blade Protocol: Level 2
Monster Trainer
Monster Trainer
1
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% (HP). At level 15 and 30 its spell evolves!
Rogue Captain
Rogue Captain
1
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.
Rosemother
Rosemother
1
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's (AP) and (AS). When Zyra casts, her plant restores 50% (HP) and gains 50% (AS) for the rest of combat. If the plant is dead, she revives it instead.
Soul Fighter
Soul Fighter
Soul Fighters gain bonus (HP), and gain (AD) and (AP) every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.
2
X (HP), X (AD) & (AP), +X% (DA)
4
X (HP), X (AD) & (AP), +X% (DA)
6
X (HP), X (AD) & (AP), +X% (DA)
8
X (HP), X (AD) & (AP), +X% (DA)
Stance Master
Stance Master
1
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Star Guardian
Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a shield. Syndra: Gain (AP) every 3 seconds. Xayah: Every 3rd attack deals (increases per stage) magic damage. Ahri: After casting, gain mana over 2 seconds. Neeko: +X% healing and shielding. Poppy: At 40% (HP), heal X% (HP). Jinx: +X% (AS) and +X% bonus (AS) after takedowns, decaying over 3s. Seraphine: Gain (AD), (AR), (MR), and (HP), and +X% (AS), (Crit), and (CritMult). Emblem: Increase bonuses by 12%!
2
Bonus
3
Bonus
4
Bonus
5
Bonus
6
Bonus
7
Bonus
8
Bonus
Supreme Cells
Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain (DA). The Supreme Cell gains more and executes enemies under 10% (HP).
2
5% (DA) | 10% (DA)
3
15% (DA) | 25% (DA)
4
25% (DA) | 40% (DA). Gain a second Supreme
The Champ
The Champ
1
The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
The Crew
The Crew
2
Crew champions gain 6% (HP) & (AS) for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. 1x : +1 XP per reroll, and Crew unit odds never drop with player level. 2x: +1 free reroll / round. 3x : Deal 280 damage to fire a rocket dealing 110. 4x : Fire rockets 2.50% more often per player level. 5x : Fire the Planet Cracker.
Wraith
Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
2
18% damage.
4
35% damage.
6
55% damage.
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