Find a list of all the Origins in Teamfight Tactics with their corresponding Bonuses and Champions.

Battle Academia
Battle Academia champions upgrade their abilities and gain Potential

. Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units
3
3

5
5

7
7


Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
5
Every 18 kills, gain bonus loot and reroll a new kill number.
7
200% rewards. Crystal Gambit units gain 500

and 45%

.

Luchador
Luchadors gain bonus

. At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
2
15

; 20%

heal
4
40

; 50%

heal

Mentor
This trait is active only when you have exactly 1 or 4 unique Mentor. Kobuko: 7%

Udyr: 10%

&

Yasuo: 12%

Ryze: +2

per attack
4
Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.

Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech Each Mighty Mech champion's star level increases The Mighty Mech's power.

Monster Trainer
1
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1%

. At level 15 and 30 its spell evolves!

Rogue Captain
1
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.

Rosemother
1
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's

and

. When Zyra casts, her plant restores 50%

and gains 50%

for the rest of combat. If the plant is dead, she revives it instead.

Soul Fighter
Soul Fighters gain bonus

, and gain

and

every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.

Stance Master
1
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a shield. Syndra: Gain

every 3 seconds. Xayah: Every 3rd attack deals (increases per stage) magic damage. Ahri: After casting, gain mana over 2 seconds. Neeko: +X% healing and shielding. Poppy: At 40%

, heal X%

. Jinx: +X%

and +X% bonus

after takedowns, decaying over 3s. Seraphine: Gain

,

,

, and

, and +X%

,

, and

. Emblem: Increase bonuses by 12%!

Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain

. The Supreme Cell gains more and executes enemies under 10%

.
2
5%

| 10%

3
15%

| 25%

4
25%

| 40%

. Gain a second Supreme

The Champ
1
The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).

The Crew
2
Crew champions gain 6%

&

for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. 1x : +1 XP per reroll, and Crew unit odds never drop with player level. 2x: +1 free reroll / round. 3x : Deal 280 damage to fire a rocket dealing 110. 4x : Fire rockets 2.50% more often per player level. 5x : Fire the Planet Cracker.

Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

Battle Academia
Battle Academia champions upgrade their abilities and gain Potential (AMP). Potential improves their abilities. Prismatic: Have 17 completed items on Battle Academy units

Crystal Gambit
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
5
Every 18 kills, gain bonus loot and reroll a new kill number.
7
200% rewards. Crystal Gambit units gain 500 (HP) and 45% (DA).

Luchador
Luchadors gain bonus (AD). At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.

Mentor
This trait is active only when you have exactly 1 or 4 unique Mentor. Kobuko: 7% (DR) Udyr: 10% (AD) & (AP) Yasuo: 12% (AS) Ryze: +2 (Mana) per attack
4
Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.

Mighty Mech
Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech Each Mighty Mech champion's star level increases The Mighty Mech's power.

Monster Trainer
1
Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% (HP). At level 15 and 30 its spell evolves!

Rogue Captain
1
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player combat.

Rosemother
1
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra's (AP) and (AS). When Zyra casts, her plant restores 50% (HP) and gains 50% (AS) for the rest of combat. If the plant is dead, she revives it instead.

Soul Fighter
Soul Fighters gain bonus (HP), and gain (AD) and (AP) every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.
2
X (HP), X (AD) & (AP), +X% (DA)
4
X (HP), X (AD) & (AP), +X% (DA)
6
X (HP), X (AD) & (AP), +X% (DA)
8
X (HP), X (AD) & (AP), +X% (DA)

Stance Master
1
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

Star Guardian
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus! Prismatic: Spend 20000 mana. THE STARS AWAKEN. Rell: Gain a shield. Syndra: Gain (AP) every 3 seconds. Xayah: Every 3rd attack deals (increases per stage) magic damage. Ahri: After casting, gain mana over 2 seconds. Neeko: +X% healing and shielding. Poppy: At 40% (HP), heal X% (HP). Jinx: +X% (AS) and +X% bonus (AS) after takedowns, decaying over 3s. Seraphine: Gain (AD), (AR), (MR), and (HP), and +X% (AS), (Crit), and (CritMult). Emblem: Increase bonuses by 12%!

Supreme Cells
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain (DA). The Supreme Cell gains more and executes enemies under 10% (HP).
4
25% (DA) | 40% (DA). Gain a second Supreme

The Champ
1
The Champs's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).

The Crew
2
Crew champions gain 6% (HP) & (AS) for each Crew member fielded. Every 3-star Crew champion grants an additional bonus. 1x : +1 XP per reroll, and Crew unit odds never drop with player level. 2x: +1 free reroll / round. 3x : Deal 280 damage to fire a rocket dealing 110. 4x : Fire rockets 2.50% more often per player level. 5x : Fire the Planet Cracker.

Wraith
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger. Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.