Set 15: KO Coliseum is now live on TFTactics!

Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.

Class
Bonus
Units
Bastion
Bastion
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
18 Armor & Magic Resist
4
36 Armor & Magic Resist
6
70 Armor & Magic Resist; Non-Bastions gain an additional 25 Armor & Magic Resist.
Braum
Garen
Leona
Rell
Shen
Swain
Xin Zhao
Duelist
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
2
4% Attack Speed
4
7% Attack Speed
6
10% Attack Speed; Duelists gain 12% Durability
Ashe
Gangplank
Kaisa
Kayle
Lee Sin
Udyr
Viego
Edgelord
Edgelord
Edgelords gain Omnivamp and Attack Damage. They also have 40% Attack Speed while attacking enemies under 50% of their Health.
2
10% Omnivamp, 15% Attack Damage
4
12% Omnivamp, 35% Attack Damage
6
15% Omnivamp, 60% Attack Damage
Samira
Shen
Volibear
Xayah
Yasuo
Yone
Executioner
Executioner
Executioners gain Crit Chance and their spells can critically strike.
2
25% Crit Chance; 10% Crit Multiplier
3
35% Crit Chance; 12% Crit Multiplier
4
45% Crit Chance; 15% Crit Multiplier
5
55% Crit Chance; 20% Crit Multiplier
Akali
Kalista
Katarina
Lee Sin
Ryze
Senna
Heavyweight
Heavyweight
Your team gains 100 Health. Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
2
20% Health | 0.20% Health to Attack Damage
4
40% Health | 0.40% Health to Attack Damage
6
55% Health | 0.60% Health to Attack Damage
Aatrox
Darius
Jayce
Kobuko
Poppy
Zac
Juggernaut
Juggernaut
Juggernauts gain Durability, increased above 50% Health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
2
15% or 25% Durability
4
20% or 35% Durability
6
25% or 40% Durability
Aatrox
Dr Mundo
Lee Sin
Naafiri
Sett
Udyr
Vi
Prodigy
Prodigy
Your team gains Mana Regen. Prodigies gain more.
2
1 Mana Regen | 3 Mana Regen
3
2 Mana Regen | 5 Mana Regen
4
3 Mana Regen | 7 Mana Regen
5
4 Mana Regen | 9 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
Ezreal
Malzahar
Seraphine
Syndra
Yuumi
Protector
Protector
Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
2
20% Health shield
4
40% Health shield
6
60% Health shield
Janna
KSante
Kennen
Malphite
Neeko
Rakan
Sniper
Sniper
Snipers gain Damage Amp, increased against targets farther away.
2
10% Damage Amp; +4% Damage Amp per hex
3
15% Damage Amp; +6% Damage Amp per hex
4
25% Damage Amp; +9% Damage Amp per hex
5
30% Damage Amp; +12% Damage Amp per hex
Caitlyn
Gnar
Jhin
Jinx
Sivir
Varus
Sorcerer
Sorcerer
Sorcerers gain bonus Ability Power. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
2
20 Ability Power; 8% max Health
4
50 Ability Power; 10% max Health
6
80 Ability Power; 12% max Health to 2 enemies
Ahri
Gwen
Karma
Kennen
Lucian
Lux
Swain
Strategist
Strategist
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
2
150 Shield; 5% Damage Amp
3
250 Shield; 8% Damage Amp
4
400 Shield; 12% Damage Amp
5
500 Shield; 15% Damage Amp
Janna
Jarvan IV
Ryze
Ziggs
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Class
Bonus
Bastion
Bastion
2
18 (AR) & (MR)
4
36 (AR) & (MR)
6
70 (AR) & (MR); Non-Bastions gain an additional 25 (AR) & (MR).
Duelist
Duelist
2
4% (AS)
4
7% (AS)
6
10% (AS); Duelists gain 12% (DR)
Edgelord
Edgelord
2
10% (SV), 15% (AD)
4
12% (SV), 35% (AD)
6
15% (SV), 60% (AD)
Executioner
Executioner
2
25% (Crit); 10% (CritMult)
3
35% (Crit); 12% (CritMult)
4
45% (Crit); 15% (CritMult)
5
55% (Crit); 20% (CritMult)
Heavyweight
Heavyweight
2
20% (HP) | 0.20% (HP) to (AD)
4
40% (HP) | 0.40% (HP) to (AD)
6
55% (HP) | 0.60% (HP) to (AD)
Juggernaut
Juggernaut
2
15% or 25% (DR)
4
20% or 35% (DR)
6
25% or 40% (DR)
Prodigy
Prodigy
2
1 (Regen) | 3 (Regen)
3
2 (Regen) | 5 (Regen)
4
3 (Regen) | 7 (Regen)
5
4 (Regen) | 9 (Regen) | Prodigy abilities heal an ally for 12% of the damage dealt.
Protector
Protector
2
20% (HP) shield
4
40% (HP) shield
6
60% (HP) shield
Sniper
Sniper
2
10% (DA); +4% (DA) per hex
3
15% (DA); +6% (DA) per hex
4
25% (DA); +9% (DA) per hex
5
30% (DA); +12% (DA) per hex
Sorcerer
Sorcerer
2
20 (AP); 8% max (HP)
4
50 (AP); 10% max (HP)
6
80 (AP); 12% max (HP) to 2 enemies
Strategist
Strategist
2
150 Shield; 5% (DA)
3
250 Shield; 8% (DA)
4
400 Shield; 12% (DA)
5
500 Shield; 15% (DA)
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