Find a list of all the Classes in Teamfight Tactics with their corresponding Bonuses and Champions.

Bastion
Your team gains 10

and

. Bastions gain more, and the value doubles in the first 10 seconds of combat.
2
18

&

4
36

&

6
70

&

; Non-Bastions gain an additional 25

&

.

Duelist
Duelists gain

on each attack, stacking up to 12 times.
2
4%

4
7%

6
10%

; Duelists gain 12%


Edgelord
Edgelords gain

and

. They also have 40%

while attacking enemies under 50% of their

.
2
10%

, 15%

4
12%

, 35%

6
15%

, 60%


Executioner
Executioners gain

and their spells can critically strike.
2
25%

; 10%

3
35%

; 12%

4
45%

; 15%

5
55%

; 20%


Heavyweight
Your team gains 100

. Heavyweights gain additional bonus

, and

equal to a percentage of their

.

Juggernaut
Juggernauts gain

, increased above 50%

. When a Juggernaut dies, other Juggernauts heal for 10% of their max

.
2
15% or 25%

4
20% or 35%

6
25% or 40%


Prodigy
Your team gains

. Prodigies gain more.
2
1

| 3

3
2

| 5

4
3

| 7

5
4

| 9

| Prodigy abilities heal an ally for 12% of the damage dealt.

Protector
Units gain 5%

while shielded. Once per combat at 50%

, Protectors shield themselves and their closest ally for a percent of their maximum

. Shields stack.
2
20%

shield
4
40%

shield
6
60%

shield

Sniper
Snipers gain

, increased against targets farther away.
2
10%

; +4%

per hex
3
15%

; +6%

per hex
4
25%

; +9%

per hex
5
30%

; +12%

per hex

Sorcerer
Sorcerers gain bonus

. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum

to another enemy.
2
20

; 8% max

4
50

; 10% max

6
80

; 12% max

to 2 enemies

Strategist
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain

. Strategists gain triple.
2
150 Shield; 5%

3
250 Shield; 8%

4
400 Shield; 12%

5
500 Shield; 15%


Bastion
6
70 (AR) & (MR); Non-Bastions gain an additional 25 (AR) & (MR).

Duelist
6
10% (AS); Duelists gain 12% (DR)

Edgelord

Executioner
2
25% (Crit); 10% (CritMult)
3
35% (Crit); 12% (CritMult)
4
45% (Crit); 15% (CritMult)
5
55% (Crit); 20% (CritMult)

Heavyweight
2
20% (HP) | 0.20% (HP) to (AD)
4
40% (HP) | 0.40% (HP) to (AD)
6
55% (HP) | 0.60% (HP) to (AD)

Juggernaut

Prodigy
5
4 (Regen) | 9 (Regen) | Prodigy abilities heal an ally for 12% of the damage dealt.

Protector

Sniper
2
10% (DA); +4% (DA) per hex
3
15% (DA); +6% (DA) per hex
4
25% (DA); +9% (DA) per hex
5
30% (DA); +12% (DA) per hex

Sorcerer
6
80 (AP); 12% max (HP) to 2 enemies

Strategist