Gain 0.1
max Health, then deal 25/35/55
magic damage every second to enemies in a 2-hex radius. Subsequent casts heal 0.1 (Health) and increase the damage by 6/9/14
.
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
Your team gains 10 and
. Bastions gain more, and the value doubles in the first 10 seconds of combat.
Sorcerers gain bonus . When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum
to another enemy.