Over a short duration, heal 275/350/1500 + 0.1
and deal 140/210/2000
physical damage to the target. Then, deal 120/180/750
physical damage in a cone. Enemies in the center line take more physical damage, increased based on healing received this combat.
Soul Fighters gain bonus , and gain
and
every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.
Juggernauts gain , increased above 50%
. When a Juggernaut dies, other Juggernauts heal for 10% of their max
.