Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% shred enemies in a 1-hex radius for 5 seconds and deal 205/310/480 magic damage split between them plus 70/105/165
magic damage to each.
Soul Fighters gain bonus , and gain
and
every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal 99 damage to players. MAXIMUM SOUL POWER.
Sorcerers gain bonus . When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum
to another enemy.